(Used with permission from Shaun Hately aka Dreadnort)| Available: | Spring 5% |
| Climatic Zone: | Temperate |
| Locale: | Rural |
| Preparation: | none |
| Cost: | 2F/2F |
| Uses: | 1 |
| Ability Check: | HERBALISM -2 |
Description
WARNING: THIS DESCRIPTION IS FOR GAME PURPOSES ONLY.
DO NOT, UNDER ANY CIRCUMSTANCES, USE ANY OF THE HERBS ON THIS WIKI FOR ANY REAL LIFE PURPOSE WITHOUT CONSULTATION WITH AN EXPERT ON HERBS AND THEIR EFFECTS.
The effects of this herb last for two hours. During this time the character can function at negative hit points, or beyond the point of exhaustion. Wormwood normally grows to about 1.3 metres in height. It has a stiff and angular stem, reddish brown in colour. It has deeply incised smooth leaves which are silvery white with a slight tinge of green. It has small, yellow-green flowers arranged in long spikes at the top of the stem. The herbs is also a rather effective insect repellent and is often left with clothing to keep fleas away. It also makes a very effective antiseptic when mixed with rue (Intelligence check to remove all infection from a wound within 5d6 hours).
‘While Wormwood hath seed get a handful or twaineTo save against march, to make flea to feraine:Wherre chamber is sweeped and Wormwood is strowne,No flea for his life dare abide to be knownWhate save is better (if physik be true)For places infected than Wormwood and Rue?It is a comfort for hart and the braine,And therefore to have it is not in vaine’- Thomas Tusser (1527-1580)