(Chris Loh)
Below is information for Chris Loh's Standard
Paladin. For the more powerful Mighty
Paladin circa 1998 in the Mystagogue, click on the references to
Paladin in this article.
Average Statistics
ATTACK: 12
DEFENCE: 6 MAGICAL ATTACK:0
MAGICAL DEFENCE: 5 EVASION: 4
STEALTH: 13
PERCEPTION:5 Health Points: 1D6+5 Minimum Requirements
The Paladin must have a Strength of 11 and Psychic Talent of at least 9. The difference between a good Paladin and an evil Avenger is that: - Avengers cast healing spells as damage-dealing. They can only cure themselves.
- Avengers fortify the Undead instead of turning it.
Once a Paladin meets an Avenger, they will fight to the death with no quarter given.
Magic Points
- 1st to 2nd level - 0MP
- 3rd - 1MP
- 4th - 2MP (Can cast 2MP spells)
- 5th - 4MP
- 6th - 7MP (Can cast 3MP spells)
- 7th - 8MP
- 8th - 13MP (Can cast 4MP spells)
- 9th - 17MP
- 10th - 20MP
(+2 MP per level thererafter)
ALL powers and MP recharge at sun rise. Spell expiry rolls - 20 on d20
Create Water
Create enough water to sustain 2 people OR 1 animal per level.
Lesser Healing*
Cure 3HP.
Detect Undead
Detect undead within 20m.
Resistance
+1 to MAGICAL DEFENCE.
Calm Person
Allows a second save against the Fright attack to subject.
Cloak of Righteous Flames
Deal 1HP damage to whoever that attacks the Paladin without armour protection.
Shield Other
Take half of subject's damage.
3rd Magic Point Spells
Greater Healing*
Cure 7HP.
Heal Mount
Cure all damage on mount.
Resist Energy
A buffer HP of 3HP per level of Paladin against a specificed energy type.
Heal*
Cure 18HP.
Holy Armour*
+2 to Armour factor and reduce5 hp damage against indirect attack spells.
Righteous Rage
Same as Killing Frenzy* as Warlock*.
Nemisis*
Same as Warlock*.
Special Abilities
- 1st Level - Detect Evil (At will), Smite Evil (1/day), Divine Challenge (1/day)
- 2nd Level - Divine Grace, Lay on Hands, Aura of Courage, Divine Health
- 3rd Level - Turn Undead, Smite Evil (2/day), Special Mount
- 4th Level - Remove Disease (1/week)
- 5th Level - Smite Evil (3/day)
- 6th Level - Remove Disease (2/week)
- 7th Level - Smite Evil (4/day)
- 8th Level - Remove Disease (3/week)
- 10th Level - Smite Evil (5/day)
Detect Evil
Detect the presence of Evil outsiders (not ESP* thoughts like Mystic*). Smite Evil
Deal extra damage 1hp at 1st level. extra 1hp for every additional 2 levels (3rd, 5th and etc) attained.
Divine Challenge
The Paladin can target a creature and if the creature do not include the Paladin as a target, it will suffer 3hp + 1additional hp damage for every 2 levels. The damage is only dealt once. Subsequently the creature can attack any other people.
Divine Grace
Allow to reroll one saving throw per day.
Lay on Hands
Cure 1HP per Paladin Level.
Aura of Courage
+1 to allies against Fright attacks.
Divine Health
Immue to normal and magical disease.
Turn Undead
The Paladin use his adds 5 to magical defence and pits it against the magical defence of the Undead. If successful, it deals 1d10 damage to the Undead. Special Mount
The Paladin gets the service of a Warhorse* of Max HP. It will serve him 1 hour per level/day. It can be dismiss at any time. Any wounds will be healed. If the mount is kill, it will take 30 days oran increase in level (whichever is earlier) for the Paladin to be able to summon the mount again. During the time, the Paladin will have a -1 to all his rolls.
Remove Disease
The Paladin is able to remove normal disease or convert it to additional Greater Healing* (7HP).
Skills of Mighty
Everything that is in the Knight* section.
Equipment
Same as Knight* with additional holy symbol.