SaffronThis is a featured page

(Used with permission from Shaun Hately aka Dreadnort)

Available:Autumn, Winter 60%
Climatic Zone:Temperate
Locale:Forest
Preparation:1 week
Cost:4F/9F
Uses:2
Ability Check:HERBALISM

Description

WARNING: THIS DESCRIPTION IS FOR GAME PURPOSES ONLY. DO NOT, UNDER ANY CIRCUMSTANCES, USE ANY OF THE HERBS ON THIS WIKI FOR ANY REAL LIFE PURPOSE WITHOUT CONSULTATION WITH AN EXPERT ON HERBS AND THEIR EFFECTS.

The plant has a tuberous root, and large purplish flowers with yellow-red centres. The pistils of the flower must be pounded into a paste which is left to dry for a week. The resulting powder is taken as snuff. This herb raises all attribute scores by one for one hour.

NOTE: THIS HERB IS HIGHLY ADDICTIVE. REPEATED USE IS VERY UNWISE.

Chance Of Overdose
This herb is incredibly powerful. If the herb is used more than once in a three day period, the PC must make a check vs strong poison with a 2 penalty or die immediately from a massive brain haemorrhage. A third usage in that period will automatically kill the character.

Addiction and Withdrawal
Addiction automatically occurs if this herb is used more than once in a week. An addicted character will lose one point a day from two randomly determined attributes, unless they have a dose of this herb. Any addicted PC who has a chance to get the herb, will take it no matter what. The following effects will occur if the respective attribute scores ever falls to 0.

AttributeEffect
StrengthThe character becomes totally unable to move a muscle - absolute paralysis of all voluntary bodily functions.
ReflexesThe PC can move but only with spasms. They cannot move faster than a shuffle and tend to fall at least once per round.
IntelligenceThe PC loses all knowledge and is functionally in a vegetative state.
Psychic TalentThe PC goes totally insane, and can operate no magical items and cast no spells. Even permanent magical items like magic swords will only function as normal items in the hands of such a character.
LooksThe characters face begins to collapse. The eyes, nose, ears and mouth become indistinguishable. Their hands become gnarled and useless. They lose control of their bodily functions and stink from perspiration and other factors.

The loss of Strength and Looks points both serve to alter the characters physical appearance.

Recovery From Addiction
The only cure for this addiction is powerful healing magic (i.e. Purification* (Mystic* Level 6)), although lesser magic (i.e. Greater Healing* (Sorcerer* Level 3)) will restore the PCs scores back to their normal levels. If the character is cured of their addiction their scores will remain at their current levels, until some form of restoration magic is used.

If a once addicted character ever has Saffron again, they become addicted with no chance of being cured. However this is unlikely to occur, because such a character develops an almost pathological hatred of the herb, and is likely to attack anyone in possession of it, and destroy it whenever they see it. (This is up to the player and the GM, but allows a lot of good campaign ideas.)



JumpingJiminy
JumpingJiminy
Latest page update: made by JumpingJiminy , Feb 21 2009, 11:19 AM EST (about this update About This Update JumpingJiminy Edited by JumpingJiminy

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