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I was thinking about aging and it's effects recently (actually as part of a DW scenario I am slowly putting together), and quickly knocked up some DW rules to cover some appropriate changes to the characters.
This includes allowing players to roll up characters that are already aged to reap some potential benefits. Academic professions such as Sorcerers* and even Mystics* would gain some advantage being older, which nicely ties in to the stereotype of the aged wizard or worldly sage (but is no means compulsory, and has some counter-balancing drawbacks).Note the changes in the charts aren't necessarily realistic - they merely give a 'flavour' of the effects of aging. The bonuses to Intelligence and Psychic Talent in the higher age brackets are mainly to balance the physical degradation, and promote the ideal of wisdom growing with age.
Initial Age Chart (applied at character creation only): Roll Character Decide Age and modify stats accordingly:
16-31: No Change
32-47: +1 Strength, -1 Reflexes
48-63: -2 Reflexes, +1 Intelligence, +1 Psychic Talent
64-79: -1 Strength, -3 Reflexes, +2 Intelligence, +2 Psychic Talent, -1 Looks
80-95: -4 Strength, -5 Reflexes, +3 Intelligence, +3 Psychic Talent, -3 Looks
Ongoing Aging Chart (once game is progressing):
At 32 years old: +1 Strength, -1 Reflexes
At 48 years old: -1 Strength, -1 Reflexes, +1 Intelligence, +1 Psychic Talent
At 64 years old: -2 Strength, -1 Reflexes, +1 Intelligence, +1 Psychic Talent, -1 Looks
At 80 years old: -2 Strength, -2 Reflexes, +1 Intelligence, +1 Psychic Talent, -2 Looks
At 96 years and older:Each year lose 1d4 [1] points from your attributes (each point deducted from a randomly selected attribute). If this process would bring an attribute to below 3, roll a d6 – on a 1-3, the character suffers no ill effect and the attribute remains at the minimum value of 3. On a 4-6, the character will pass away due to natural causes within the next 2d8 years (such as a heart attack, cancer, nervous system disorder etc.) Obviously this last roll should be made by the GM only, as the year of death would only be revealed to the character if they managed to gain knowledge of the future.
Elves* do not suffer from the effects of aging once they have reached maturity, other than a dulling of past memories (that may eventually be forgotten entirely if enough time passes). This is why, despite their great life spans, Elves* are not always the wise sages and unrivalled experts one would expect. Normal spells, even those as powerful as Miracle Cure*, will not defer the effects of aging. True immortality requires magic an order of magnitude more powerful, and has been mastered by only a handful of practitioners through the ages.
[1] Mystics* who have reached Adepthood* no longer lose attribute points when they become older than 95. Rather than slowly wither and fade as normal, each year beyond 95 the Mystic* rolls 2d6. On the roll of a 12, they have reached the point of absolute enlightenment, and can only continue their journey by passing beyond the physical plane. At some time and place (to be arranged between player and GM) the character will enter one last state of meditation before passing on to the other side forever.
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| Started By | Thread Subject | Replies | Last Post | ||
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| MBarklam | Alternate Ageing rule | 0 | May 2 2010, 6:57 AM EDT by MBarklam | ||
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Thread started: May 2 2010, 6:57 AM EDT
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New characters start out in their prime – early twenties; having spent their teenage years in training for whatever profession they now find themselves, and a few years after completing their training serving their masters and building confidence. These years give their players plenty of flexibility in coming up with backgrounds and motivations, rather than simply being “fresh out of training and looking for adventure”. If the players want to randomly decide their character’s age, they roll d6+18, but even young characters should have a rich background and reason for adventuring.
As the years roll by and their experiences grow, their bodies wither. By 40, a human character is considered middle-aged; by 55, considered old and a human living in Legend is unlikely to live beyond 65 years of age. Once a character is middle-aged, he rolls 1d8 for each of Reflexes and Strength on every anniversary of his birth, starting with his 40th. On a roll of 1, the character’s body deteriorates to the point that he loses 1 from that primary attribute. Once a character becomes old, he rolls 1d6 for each of Reflexes, Strength and Intelligence, losing a point from that attribute on a roll of 1. If a character lives to see his 65th birthday, he must roll 1d4 for each of Reflexes, Strength and Intelligence, losing a point from that attribute on a roll of 1. When an attribute reaches 3, the character is considered to be bed-ridden and living out their last few days in as much comfort as all the treasures they have amassed can afford. Obviously, magic, training, luck and divine grace may save some characters from deteriorating too quickly, but fast or slow, eventually the character will have to make the decision to retire the character (or go out in a blaze of glory!). While this may be an unsavoury choice for the player, it is all part of the game and players should prepare for this by building their legacy from an early age. Thoughts? |
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| MBarklam | How many characters get old? | 0 | May 2 2010, 6:52 AM EDT by MBarklam | ||
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Thread started: May 2 2010, 6:52 AM EDT
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I was just wondering how many characters actually age? In so many role-playing games (DW included), characters can generally run through a number of adventures in a relatively short time only to find themselves a few game months or short years later being incredibly developed. For DW, I have introduced out of campaign activities that can consume many game weeks\months (Sorcerers have rituals to perform, Knights have estates to manage, everyone has training to do, etc.) and generally space out the adventures to ensure that characters are really challenged to reach the high ranks before they need to retire their characters due to old age. Some of the non-roleplayed 'between adventures' activities include finding a spouse and having a family (I cap a character's rank to his Intelligence score and whilst they can still use their XP to develop their characters by spending the XP on skills (another house rule), they can no longer increase in rank). Characters that survive generally retire before they've achieved everything they can (either due to old age or they have achieved all they can in their chosen profession) and are encouraged to develop heirs to carry on their quests.
Has anyone else either had characters advance too quickly (or to slowly) or otherwise had characters retire? Who do players that retire their characters play next - an heir, a friend, an NPC or a completely unrelated character? |
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