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Mounted CombatRJ Lambert added in his PBEM campaign at DW-Clyster the following rules interpretation:I would only allow a bonus if the mounted Knight* is attacking a target lower than himself - two mounted Knights* deulling from horseback would cancel out any relative advantage. I would remove the bonus to attack, as fighting mounted is in no way 'easier' than fighting from foot. However, I would instead add +1 to Armour bypass and Damage. Fighting from an elevated position (such as horseback) allows the knight to use gravity and momentum to their advantage when delivering blows to less elevated targets
Knights*, Barbarians*
2 handed weapon: -4 ATTACK and -4 DEFENCE
Warlocks*:
- 1 handed: -2 ATTACK, no DEFENCE penalty
- 2x1 handed: -4 ATTACK with each weapon, -2 DEFENCE penalty
- 2 handed weapon: -6 ATTACK and -6 DEFENCE
Other professions:
- 1 handed: -4 ATTACK and -4 DEFENCE
- 2x1 handed: -6 ATTACK and -6 DEFENCE
- 2 handed weapon:
- generally can't be done, if they insist, -8 ATTACK and -8 DEFENCE,
- 1 in 10 chance each combat round they will fall off the horse
I am open-minded to horseback fighting being learned as a skill, but really as rank improves the deficits of this will slowly become less of an issue. Fighting Orcs*, for instance, an 8th rank Knight* might not mind so much being -4 ATTACK and DEFENCE, confident that won't hurt him. This could explain, then, say the fighting with 2H weapons seen in the movies - those warriors are "high rank" fighters who care not about the combat deficits of horseback fighting, but wouldn't dream of fighting a powerful foe from horseback unless the foe was doing likewise.
I seem to recall reading somewhere that when a two-handed sword was used from horseback, it was weilded much like a scythe, sticking out at a 90 degree angle to the horse. The rider would sweep through the enemy and 'reap' a crop of heads, arms, whatever happened to get in the way... This is battlefield combat though rather than mano a mano - in this case a two-hander would indeed be a bit unweildy from horseback. As a rule of thumb I'd impose a -4 penalty to ATTACK and DEFENCE if a weapon was considered hampered by the environment or situation.
... So, I would think that mounted characters shouldn't be allowed to wield two-handed weapons without some significant penalty...
As for a Two-handed Sword -- the practicalities of balance and technique, I think, would make it a poor choice for use from horseback. But, having only sat on a horse _once_ in my life, you may argue freely with my views! ;)
With two handed swords, I thought the celts fought with two handed swords on horseback. Polearms were meant for foot soldiers, but I thought some were used on horseback as well. In my games, the only people able to use a two handed weapon from horseback are Knights* and Barbarians* anyway, and that includes missile weapons.
They were also used from horseback, Talhoffer, describes their use and it seems that they were just used one handed (they're not much heavier than an arming sword). If that's the case I would just treat them as a sword and be done with it.
As for shooting while riding, I think that will have to be a Skill of the Mighty*, or something that has to be specially learned. Even with a pre-loaded crossbow.
Regarding the horseback shot, I feel that the "moving quickly" or "moving slowly" penalty should apply only if the target is moving appropriately. However I would give a circumstance penalty for shooting from an unstable ground. If the rider is shooting at a fast moving target, the penalty is cumulative.
Not only is a charging Mongolian archer travelling at high speeds but also bumping up and down. I read on wiki that they timed themselves to release arrows at a certain time on the horses gallop. Should be another penalty for shooting from a non-stable platform whether that is a moving coach, chariot or horseback.
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| Started By | Thread Subject | Replies | Last Post | ||
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| OBorg | On horse archery | 3 | Jun 9 2011, 7:25 PM EDT by wimlach | ||
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Thread started: May 29 2011, 8:19 PM EDT
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Apologies for resurrecting an old thread, but I'm doing some work involving DW style knights, horse archers etc and thought I might add my twopenneth.
My experience at both horse riding and archery is 99% theoretical, but I agree doing both at the same time must be hard - however to class this ability as a skill of the mighty is to suggest every horse archer in all the armies of antiquity was 8th rank minimum just doesnt ring true for me. I've no doubt most of them couldnt hit a cows bum with a banjo when it came down to it, but firing volleys into massed ranks of enemy troops makes accuracy less important. Being particularly skilled in one area isn't something the DW system does well, and to keep in the general spirit of the system you have to assume the character gets better at everything they do with general experience - therefore, a 5th rank character is going to be a better horse rider than a 1st rank one. So for horse archery what I'd do is apply a -2 slow / -4 fast moving target penalty for the archer, but allow the character to have their rank as a positive modifier to reflect their ability to control their actions whilst mounted.
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| adiaz36 | Fighting from Horseback | 1 | Aug 13 2009, 1:54 PM EDT by bishdes | ||
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Thread started: Jul 27 2009, 11:38 AM EDT
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Speaking from a point of experience, fighting from horseback conveys a large advantage to the mounted person. Not only is the mounted combatant higher than the footman but the weight of a well trained warhorse lends its strength to the attacker. In addition, the horse itself is a weapon. 1500 pounds of moving animal is going to move/trample a 200 pound, armoured man into jelly.
I would have to concur with RJ Lambert and Wayne Imlach that there needs to be a decisive advantage offered to those with the training to fight from horseback. I would offer the following advantages to fighting from a mounted position as long as the rider possessed Ride Warhorse. +1 to attack, defense, armour penetrate and damage. Two handed weapons are completely impractical for use on horseback and unbalance the rider to the point of being almost totally useless. I would disallow their use from horseback. Any depiction of someone fighting with a great weapon from horseback is pure Hollywood. Summarily, those fighting on foot would suffer the identical penalty to fight the mounted man, unless they were using a great weapon (spear, great sword, pike, battleaxe). These weapons were designed to give the footman the reach to affect a mounted man and bring him to earth. Mounted archery is hard, very, very hard. It should indeed be a skill of the mighty and lacking it should convey a penalty of -4 at the very least if the horse is moving. -2 if the horse is still. This is provided that the user has Ride warhorse. |
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