(Book 1, p23-29)The Knight* is a classic archetypal profession of the fantasy genre, and no different here. In the
Lands of Legend* a Knight* will, usually, be a defender of the
True Faith*, a man sworn to loyalty to his king and, by devolution, his local lord also. He cherishes his honour, practices chivalry and demonstrates piety.
Knights* will wield, even horde, holy
relics for either their own protection or conveyance to the nearest abbey or
church for storage there.
Of course, there are variants of the stereotypical Knight*, such as rogue or dishonoured
Knights* (of which there may be many as player-characters, otherwise why go adventuring when there is a Faith* to defend and an infidel to drive back into the desert?). It is conceivable that one might play a Knight* of another land, such as a
Ta'ashim* or exotic land, transposed somewhat from the stereotypical
True Faith* Knight*.
Source Information on the Profession
- Book 1, pp 23-29
- Book 4, pp41-43 ("Bloodrage*" Skill of the Mighty*)
Further Information from the Gamebooks
- Generic Background table rolls in Book 6 pp144-149
All races have a Knight* analog. Among
Elves* they are the warriors and hunters of their people, among Dwarves* they form the homeguard, the stonewardens and the kingsmen and among
Halflings* they are the landholders and defenders of their people (
Halfling*
Knights* are restricted however to 3rd
rank).
House Rules
Additional Skills
There is a view amongst
Dragon Warriors* fans that though impressive in combat,
Knights* lack the additional abilities that other
Professions have. This view is less strong than that held for
Barbarians*, as
Knights* have a number of skills they can attain after 8th
rank in
Book 4's Skills of the Mighty*.
- Wayne Imlach suggested on Dragwars on September 29, 2006 that Heraldry could be an ability, as follows:
Heraldry I would suggest this is based less on intelligence and more on experience - and should also take into account the 'fame' or
rank of the target being assessed. Higher ranked
Knights* are more likely to be well known among their peers or those who aspire to follow them. Conversely, a lowly 1st
rank Knight* may be virtually unknown outside his own estates, even by those who study Heraldry closely. How about:
Roll less than or equal to
Your Rank + Rank of Opponent on 2d10 to accurately determine the opponents Heraldry.
A bonus should be applied if assessing a Knight* of noble birth, who is likely to be well known merely due to his elevated social status - double the effective
rank of the opponent for these tests.
A penalty should be applied if in foreign lands or assessing the heradly of a foreign Knight* - in these cases half the
rank of both the assessor and assessee when trying to determine Heraldic identity.