(Book 6 p17, Book 6 pp12-13, DWR p150, Book 6 p6, DWR p154)The nation of Ereworn is described in
Book 6 and illustrated in the scenarios of
Book 3. It is a lawless place located in the mid north-western section of the island continent of
Ellesland*, immediately south of
Glissom*.
History
Ereworn would appear to have had a happier history than its present lawlessness suggests.
Oliver Johnson in
Book 3 describes that it was once ruled by the
Elf-King Elvaron* and protected by sorcerous barriers, bringing peace and prosperity. The nationhood under an
Elf* is no small feat, and perhaps a matter
Dave Morris preferred to overlook in recording Ereworn's history in
Book 6. Be that as it may, the means of the nation's sorcerous barrier broke and with it an inversely powerful evil emerged in the land, bringing ruin to the small nation and ultimately the death of king and heir alike. Now lawlessness and the Black Death reigns as lords compete for the throne whilst the nation wars with
Thuland*,
Albion* and
Cornumbria* alike. Curiously there is no mention of war with
Glissom*, which might be explained between the lines in
Book 5.
Capital
No capital is named in the gamebooks, though one might assume that the location of Castle Ereworn* in the Pagan Mountains* was once, and perhaps remains nominally, the seat of the capital.
Government
Ereworn is anarchic with no king, though perhaps were one to rise to the throne by force some semblance of order (by diplomacy or iron fist) might arise.
Clan of Harbingers
Amongst the lawlessness of Ereworn has arisen a nasty business: assassination and subterfuge, the masters of which are the Clan of Harbingers*. The
Assassin* profession of
Book 4 is linked to this Clan* in
Book 6, where it is suggested that a player-character
Assassin* might have originated from this clan. Elsewhere in
Book 6 it is suggested the Clan* are equivalent to
ninja of Japan.
Linked below are some of the significant cities and places in Ereworn:
Geographical Features (not including Places of Interest)
Ereworn is little described in the gamebooks and further confusion is brought by the seeming stand-off between Johnson and Morris as to Ereworn's true nature. One wonders if
Glissom* and Ereworn were left to Johnson as his sandbox to make scenarios in! Be that as it may, the significant feature is the Pagan Mountains* in the eastern border stretching north to
Glissom*, and it may be safely inferred there are significant forests as per
Book 3 - and to hide all those brigands lurking there! The coastal lands are a little harder to work out, though probably somewhat arable and probably normally supplied by rain striking the Pagan Mountains* - when curses are not at work.
East
Grey Hills*
North
Pagan Mountains*
The Village of Aodh.
West
Vale of Shadows*
South
Sulphur Bay*
Skull Island *
Central
Gallows Wood*
River Ereworn*
Cities, Towns and Villages
East
TBA
Northeast
TBA
North
TBA
Northwest
TBA
West
TBA
Southwest
TBA
South
Gullet Hollow*
Southeast
TBA
Central
Village of Ereworn*
Places of Interest
East
TBA
North
Castle Ereworn*
West
TBA
South
TBA
Famous Erewornians
Trivia
- It is suggested that Ereworn is a close reversal of "Nowhere", the term being one used for mythical places in imaginary tales elsewhere.
Approximation
Looking at the map, one might think that Ereworn could adventurously be nominated as Northern Ireland's equivalent, with the Clan of Harbingers* an ancient equivalent to the IRA of the 20th century.
However, a better theory exists: that it represents Wales, or some remnant of a Celtic people long past. The reference in
Book 6 to druids is suggestive that the latter theory is stronger, as one might readily expect to find the Elleslandic* equivalent of Stonehenge somewhere in Ereworn more than any other nation.