The Barbarian* is a raw fighter, a mercenary-for-hire who fights for the pure pleasure of battle, for money or other gain - or both! They are the warrior class of those peoples who have not embraced the soft lifestyle of the 'civilised' nations.
Barbarians* make no use of magic at all save what
magical items they might find on their travels.
Source Information on the Profession
- Book 1, pp 23-29, 42
- Book 4, pp44-45 ("Bloodrage"* Skill of the Mighty*)
Further Information from the Gamebooks
- Specific Background table rolls in Book 6 pp150-153
Elves* do not have amongst themselves warriors who charge into battle unthinkingly or who care not for their own fate. Elvishkind* will only fight to the death if they believe there is no other choice; ie. in defence of their homes, their people or their sacred groves. Elvish*
Knights* move more silently through the forest than a shadow and they have therefore never felt the need to develop a class of woodsmen or wild-warriors.
There are
Dwarven*
Barbarians*, they are the scouts, the surface guardians, the barsark or the outcasts of their kind. They are invariably looked upon as somewhat beneath the more Knightly* classes of the homeguard but their 'sacrifice' is seen as honourable nonetheless.
Halflings* do not possess the demeanour to be raging warriors and their homebound ways do not tend towards heroes journeys and wilderness survival.
It must be noted that amongst other non-
human races the barbarian model of combat seems to be very common.
House Rules
Additional Skills
There is a common view amongst
Dragon Warriors* fans that though impressive in combat,
Barbarians* lack the additional abilities that other
Professions have. Some have suggested adding skills of Lore* (given the Barbarian's* wider travel than others) to hunting, tracking or
travelling skills.
As of the new edition of
Dragon Warriors*
Barbarians* now possess the Track* ability.